Game AI Pro 360: Guide to Movement and P

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Steve Rabin's Game AI Pro 360: Guide to Movement and Pathfinding gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering movement and pathfinding in game AI. This volume…
419,-
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E-Bok
Game AI Pro 360: Guide to Movement and P
E-Bok
Engelsk
419,-
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    Om Game AI Pro 360: Guide to Movement and P

    Steve Rabin's Game AI Pro 360: Guide to Movement and Pathfinding gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering movement and pathfinding in game AI. This volume is complete with articles by leading game AI programmers that explore better ways to smooth paths, avoid obstacles, and navigate 3D space with cutting-edge techniques. Key FeaturesProvides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online

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    Detaljer

    Format
    E-Bok
    Kopisperre
    Teknisk DRM
    Filformat
    PDF
    Utgivelsesår
    2019
    Forlag
    CRC Press
    Språk
    Engelsk
    ISBN
    9780429621826
    Sider
    296
    Emne
    Computer games design, Computing: general

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