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Copyright, Contract, and Video Games

Copyright, Contract, and Video Games

Av Amy Thomas, 2026.


Terms of Play

This book uncovers how video game contracts act as monologues of power, moulding players to align with proprietary ideologies. In the era of interactive technologies, the player emerges as a vital yet curiously overlooked figure. While copyright law governs the creation and distribution of these technologies, it sidesteps the player, leaving private contracts to define their role and obligations. Using video games as a case study, this book fills the gap left by copyright law, offering an innovative socio-legal methodology to interrogate and challenge harmful contractual norms. By analysing contracts as a form of critical discourse, the book exposes the contradictions and idealisations embedded in these agreements, which often serve to reinforce industry priorities. It is an essential resource for scholars in intellectual property law, video game studies, and socio-legal research, contributing to pressing debates on user rights and the shifting balance of power in interactive industries. With its fresh perspective on the interplay of copyright, contract, and cultural participation, the book redefines the player's role in a rapidly evolving digital landscape, offering new tools to understand and critique the legal frameworks shaping this most interactive of industries.

InnbundetEngelsk
1 269,-

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Produktinformasjon
Format
Innbundet
Utgivelsesår
2026
Første salgsdato
14.05.2026
Forlag
Hart Publishing
Språk
Engelsk
Antall sider
208
Høyde
236 mm
Bredde
162 mm
Lengde
20 mm
Vekt
480 g
ISBN
9781509988068
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