








Mathematical Basics of Motion and Deformation in Computer Graphics, Second Edition
359,-

Information Theory Tools for Image Processing
584,-

Numerical Methods for Linear Complementarity Problems in Physics-Based Animation
611,-

Efficient Quadrature Rules for Illumination Integrals
377,-

Image and Video Color Editing
323,-

Finite Element Method Simulation of 3D Deformable Solids
305,-

Virtual Crowds
584,-

An Introduction to Verification of Visualization Techniques
323,-

Geometric and Discrete Path Planning for Interactive Virtual Worlds
584,-

Heterogeneous Spatial Data
476,-

Mathematical Basics of Motion and Deformation in Computer Graphics, Second Edition
359,-

Information Theory Tools for Image Processing
584,-

Numerical Methods for Linear Complementarity Problems in Physics-Based Animation
611,-

Efficient Quadrature Rules for Illumination Integrals
377,-

Image and Video Color Editing
323,-

Finite Element Method Simulation of 3D Deformable Solids
305,-

Virtual Crowds
584,-

An Introduction to Verification of Visualization Techniques
323,-

Geometric and Discrete Path Planning for Interactive Virtual Worlds
584,-

Heterogeneous Spatial Data
476,-